activitystreams/activitystreams-types/src/activity/add.rs

73 lines
2.2 KiB
Rust

/*
* This file is part of ActivityStreams Types.
*
* Copyright © 2018 Riley Trautman
*
* ActivityStreams Types is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ActivityStreams Types is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ActivityStreams Types. If not, see <http://www.gnu.org/licenses/>.
*/
use activitystreams_traits::{Activity, Object};
use super::{
kind::AddType,
properties::{ActivityProperties, AddProperties},
ActivityExt,
};
use object::{properties::ObjectProperties, ObjectExt};
/// Indicates that the actor has added the object to the target.
///
/// If the target property is not explicitly specified, the target would need to be determined
/// implicitly by context. The origin can be used to identify the context from which the object
/// originated.
#[derive(Clone, Debug, Default, Deserialize, Serialize, Properties)]
#[serde(rename_all = "camelCase")]
pub struct Add {
#[serde(rename = "type")]
pub kind: AddType,
/// Adds all valid add properties to this struct
#[serde(flatten)]
pub add_props: AddProperties,
/// Adds all valid object properties to this struct
#[serde(flatten)]
pub object_props: ObjectProperties,
/// Adds all valid activity properties to this struct
#[serde(flatten)]
pub activity_props: ActivityProperties,
}
impl Object for Add {}
impl ObjectExt for Add {
fn props(&self) -> &ObjectProperties {
&self.object_props
}
fn props_mut(&mut self) -> &mut ObjectProperties {
&mut self.object_props
}
}
impl Activity for Add {}
impl ActivityExt for Add {
fn props(&self) -> &ActivityProperties {
&self.activity_props
}
fn props_mut(&mut self) -> &mut ActivityProperties {
&mut self.activity_props
}
}