background-jobs/examples/panic-example/src/main.rs

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use actix_rt::Arbiter;
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use anyhow::Error;
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use background_jobs::{Job, MaxRetries, WorkerConfig};
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use background_jobs_sled_storage::Storage;
use std::{
future::{ready, Ready},
time::{Duration, SystemTime},
};
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use tracing::info;
use tracing_subscriber::EnvFilter;
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const DEFAULT_QUEUE: &str = "default";
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#[derive(Clone, Debug)]
pub struct MyState {
pub app_name: String,
}
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#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
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pub struct MyJob {
some_usize: usize,
other_usize: usize,
}
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#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct PanickingJob;
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#[actix_rt::main]
async fn main() -> Result<(), Error> {
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let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
tracing_subscriber::fmt::fmt()
.with_env_filter(env_filter)
.init();
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// Set up our Storage
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let db = sled::Config::new().temporary(true).open()?;
let storage = Storage::new(db)?;
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let arbiter = Arbiter::new();
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// Configure and start our workers
let queue_handle =
WorkerConfig::new_in_arbiter(arbiter.handle(), storage, |_| MyState::new("My App"))
.register::<PanickingJob>()
.register::<MyJob>()
.set_worker_count(DEFAULT_QUEUE, 16)
.start();
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// Queue some panicking job
for _ in 0..32 {
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queue_handle.queue(PanickingJob).await?;
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}
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// Queue our jobs
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queue_handle.queue(MyJob::new(1, 2)).await?;
queue_handle.queue(MyJob::new(3, 4)).await?;
queue_handle.queue(MyJob::new(5, 6)).await?;
queue_handle
.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(2))
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.await?;
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// Block on Actix
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actix_rt::signal::ctrl_c().await?;
arbiter.stop();
let _ = arbiter.join();
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Ok(())
}
impl MyState {
pub fn new(app_name: &str) -> Self {
MyState {
app_name: app_name.to_owned(),
}
}
}
impl MyJob {
pub fn new(some_usize: usize, other_usize: usize) -> Self {
MyJob {
some_usize,
other_usize,
}
}
}
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impl Job for MyJob {
type State = MyState;
type Future = Ready<Result<(), Error>>;
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// The name of the job. It is super important that each job has a unique name,
// because otherwise one job will overwrite another job when they're being
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// registered.
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const NAME: &'static str = "MyJob";
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// The queue that this processor belongs to
//
// Workers have the option to subscribe to specific queues, so this is important to
// determine which worker will call the processor
//
// Jobs can optionally override the queue they're spawned on
const QUEUE: &'static str = DEFAULT_QUEUE;
// The number of times background-jobs should try to retry a job before giving up
//
// Jobs can optionally override this value
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
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fn run(self, state: MyState) -> Self::Future {
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info!("{}: args, {:?}", state.app_name, self);
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ready(Ok(()))
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}
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}
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impl Job for PanickingJob {
type State = MyState;
type Future = Ready<Result<(), Error>>;
const NAME: &'static str = "PanickingJob";
const QUEUE: &'static str = DEFAULT_QUEUE;
const MAX_RETRIES: MaxRetries = MaxRetries::Count(0);
fn run(self, _: MyState) -> Self::Future {
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panic!("boom")
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}
}