background-jobs/examples/long-example/src/main.rs
2024-02-04 23:35:47 -06:00

140 lines
3.5 KiB
Rust

use actix_rt::Arbiter;
use background_jobs::{
actix::{Spawner, WorkerConfig},
sled::Storage,
BoxError, MaxRetries, UnsendJob as Job,
};
use std::{
future::{ready, Future, Ready},
pin::Pin,
time::{Duration, SystemTime},
};
use tracing::info;
use tracing_subscriber::EnvFilter;
const DEFAULT_QUEUE: &str = "default";
#[derive(Clone, Debug)]
pub struct MyState {
pub app_name: String,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct MyJob {
some_usize: usize,
other_usize: usize,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct LongJob;
#[actix_rt::main]
async fn main() -> Result<(), BoxError> {
let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
tracing_subscriber::fmt::fmt()
.with_env_filter(env_filter)
.init();
// Set up our Storage
let db = sled::Config::new().temporary(true).open()?;
let storage = Storage::new(db)?;
let arbiter = Arbiter::new();
// Configure and start our workers
let queue_handle =
WorkerConfig::new_in_arbiter(arbiter.handle(), storage, |_| MyState::new("My App"))
.register::<LongJob>()
.register::<MyJob>()
.set_worker_count(DEFAULT_QUEUE, 16)
.start();
// Queue a long job
queue_handle.queue(LongJob).await?;
// Queue our jobs
queue_handle.queue(MyJob::new(1, 2)).await?;
queue_handle.queue(MyJob::new(3, 4)).await?;
queue_handle.queue(MyJob::new(5, 6)).await?;
queue_handle
.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(2))
.await?;
// Block on Actix
actix_rt::signal::ctrl_c().await?;
arbiter.stop();
let _ = arbiter.join();
Ok(())
}
impl MyState {
pub fn new(app_name: &str) -> Self {
MyState {
app_name: app_name.to_owned(),
}
}
}
impl MyJob {
pub fn new(some_usize: usize, other_usize: usize) -> Self {
MyJob {
some_usize,
other_usize,
}
}
}
impl Job for MyJob {
type State = MyState;
type Error = BoxError;
type Future = Ready<Result<(), BoxError>>;
type Spawner = Spawner;
// The name of the job. It is super important that each job has a unique name,
// because otherwise one job will overwrite another job when they're being
// registered.
const NAME: &'static str = "MyJob";
// The queue that this processor belongs to
//
// Workers have the option to subscribe to specific queues, so this is important to
// determine which worker will call the processor
//
// Jobs can optionally override the queue they're spawned on
const QUEUE: &'static str = DEFAULT_QUEUE;
// The number of times background-jobs should try to retry a job before giving up
//
// Jobs can optionally override this value
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
fn run(self, state: MyState) -> Self::Future {
info!("{}: args, {:?}", state.app_name, self);
ready(Ok(()))
}
}
impl Job for LongJob {
type State = MyState;
type Error = BoxError;
type Future = Pin<Box<dyn Future<Output = Result<(), BoxError>>>>;
type Spawner = Spawner;
const NAME: &'static str = "LongJob";
const QUEUE: &'static str = DEFAULT_QUEUE;
const MAX_RETRIES: MaxRetries = MaxRetries::Count(0);
fn run(self, _: MyState) -> Self::Future {
Box::pin(async move {
actix_rt::time::sleep(Duration::from_secs(120)).await;
Ok(())
})
}
}