background-jobs/examples/panic-example/src/main.rs
2024-02-04 23:35:47 -06:00

128 lines
3.2 KiB
Rust

use background_jobs::{sled::Storage, tokio::WorkerConfig, BoxError, Job, MaxRetries};
use std::{
future::{ready, Ready},
time::{Duration, SystemTime},
};
use tracing::info;
use tracing_subscriber::EnvFilter;
const DEFAULT_QUEUE: &str = "default";
#[derive(Clone, Debug)]
pub struct MyState {
pub app_name: String,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct MyJob {
some_u64: u64,
other_u64: u64,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct PanickingJob;
#[tokio::main]
async fn main() -> Result<(), BoxError> {
let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
tracing_subscriber::fmt::fmt()
.with_env_filter(env_filter)
.init();
// Set up our Storage
let db = sled::Config::new().temporary(true).open()?;
let storage = Storage::new(db)?;
// Configure and start our workers
let queue_handle = WorkerConfig::new(storage, |_| MyState::new("My App"))
.register::<PanickingJob>()
.register::<MyJob>()
.set_worker_count(DEFAULT_QUEUE, 16)
.start()?;
// Queue some panicking job
for _ in 0..32 {
queue_handle.queue(PanickingJob).await?;
}
// Queue our jobs
for i in 0..10 {
queue_handle.queue(MyJob::new(i, i + 1)).await?;
queue_handle
.schedule(
MyJob::new(i + 10, i + 11),
SystemTime::now() + Duration::from_secs(i),
)
.await?;
}
// Block on tokio
tokio::signal::ctrl_c().await?;
Ok(())
}
impl MyState {
pub fn new(app_name: &str) -> Self {
MyState {
app_name: app_name.to_owned(),
}
}
}
impl MyJob {
pub fn new(some_u64: u64, other_u64: u64) -> Self {
MyJob {
some_u64,
other_u64,
}
}
}
impl Job for MyJob {
type State = MyState;
type Error = BoxError;
type Future = Ready<Result<(), BoxError>>;
// The name of the job. It is super important that each job has a unique name,
// because otherwise one job will overwrite another job when they're being
// registered.
const NAME: &'static str = "MyJob";
// The queue that this processor belongs to
//
// Workers have the option to subscribe to specific queues, so this is important to
// determine which worker will call the processor
//
// Jobs can optionally override the queue they're spawned on
const QUEUE: &'static str = DEFAULT_QUEUE;
// The number of times background-jobs should try to retry a job before giving up
//
// Jobs can optionally override this value
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
fn run(self, state: MyState) -> Self::Future {
info!("{}: args, {:?}", state.app_name, self);
ready(Ok(()))
}
}
impl Job for PanickingJob {
type State = MyState;
type Error = BoxError;
type Future = Ready<Result<(), BoxError>>;
const NAME: &'static str = "PanickingJob";
const QUEUE: &'static str = DEFAULT_QUEUE;
const MAX_RETRIES: MaxRetries = MaxRetries::Count(0);
fn run(self, _: MyState) -> Self::Future {
panic!("boom")
}
}