background-jobs/examples/actix-example/src/main.rs

93 lines
2.5 KiB
Rust

use anyhow::Error;
use background_jobs::{create_server, Job, MaxRetries, WorkerConfig};
use background_jobs_sled_storage::Storage;
use chrono::{Duration, Utc};
use std::future::{ready, Ready};
const DEFAULT_QUEUE: &str = "default";
#[derive(Clone, Debug)]
pub struct MyState {
pub app_name: String,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct MyJob {
some_usize: usize,
other_usize: usize,
}
#[actix_rt::main]
async fn main() -> Result<(), Error> {
env_logger::init();
// Set up our Storage
let db = sled::Config::new().temporary(true).open()?;
let storage = Storage::new(db)?;
// Start the application server. This guards access to to the jobs store
let queue_handle = create_server(storage);
// Configure and start our workers
WorkerConfig::new(move || MyState::new("My App"))
.register::<MyJob>()
.set_worker_count(DEFAULT_QUEUE, 16)
.start(queue_handle.clone());
// Queue our jobs
queue_handle.queue(MyJob::new(1, 2))?;
queue_handle.queue(MyJob::new(3, 4))?;
queue_handle.queue(MyJob::new(5, 6))?;
queue_handle.schedule(MyJob::new(7, 8), Utc::now() + Duration::seconds(2))?;
// Block on Actix
actix_rt::signal::ctrl_c().await?;
Ok(())
}
impl MyState {
pub fn new(app_name: &str) -> Self {
MyState {
app_name: app_name.to_owned(),
}
}
}
impl MyJob {
pub fn new(some_usize: usize, other_usize: usize) -> Self {
MyJob {
some_usize,
other_usize,
}
}
}
#[async_trait::async_trait]
impl Job for MyJob {
type State = MyState;
type Future = Ready<Result<(), Error>>;
// The name of the job. It is super important that each job has a unique name,
// because otherwise one job will overwrite another job when they're being
// registered.
const NAME: &'static str = "MyJob";
// The queue that this processor belongs to
//
// Workers have the option to subscribe to specific queues, so this is important to
// determine which worker will call the processor
//
// Jobs can optionally override the queue they're spawned on
const QUEUE: &'static str = DEFAULT_QUEUE;
// The number of times background-jobs should try to retry a job before giving up
//
// Jobs can optionally override this value
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
fn run(self, state: MyState) -> Self::Future {
println!("{}: args, {:?}", state.app_name, self);
ready(Ok(()))
}
}