background-jobs/examples/managed-example/src/main.rs

145 lines
3.8 KiB
Rust

use actix_rt::Arbiter;
use anyhow::Error;
use background_jobs::{ActixSpawner, MaxRetries, UnsendJob as Job, WorkerConfig};
use background_jobs_sled_storage::Storage;
use std::{
future::{ready, Ready},
time::{Duration, SystemTime},
};
use tracing::info;
use tracing_subscriber::EnvFilter;
const DEFAULT_QUEUE: &str = "default";
#[derive(Clone, Debug)]
pub struct MyState {
pub app_name: String,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct MyJob {
some_usize: usize,
other_usize: usize,
}
#[derive(Clone, Debug, serde::Deserialize, serde::Serialize)]
pub struct StopJob;
#[actix_rt::main]
async fn main() -> Result<(), Error> {
let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
tracing_subscriber::fmt::fmt()
.with_env_filter(env_filter)
.init();
// Set up our Storage
let db = sled::Config::new().temporary(true).open()?;
let storage = Storage::new(db)?;
// Configure and start our workers
let manager = WorkerConfig::new_managed(storage, move |_| MyState::new("My App"))
.register::<StopJob>()
.register::<MyJob>()
.set_worker_count(DEFAULT_QUEUE, 16)
.start();
// Queue our jobs
manager.queue(MyJob::new(1, 2)).await?;
manager.queue(MyJob::new(3, 4)).await?;
manager.queue(MyJob::new(5, 6)).await?;
manager
.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(2))
.await?;
// Block on Actix
tracing::info!("Press CTRL^C to continue");
actix_rt::signal::ctrl_c().await?;
// kill the current arbiter
manager.queue(StopJob).await?;
// Block on Actix
tracing::info!("Press CTRL^C to continue");
actix_rt::signal::ctrl_c().await?;
// See that the workers have respawned
manager.queue(MyJob::new(1, 2)).await?;
manager.queue(MyJob::new(3, 4)).await?;
manager.queue(MyJob::new(5, 6)).await?;
manager
.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(2))
.await?;
// Block on Actix
tracing::info!("Press CTRL^C to quit");
actix_rt::signal::ctrl_c().await?;
drop(manager);
Ok(())
}
impl MyState {
pub fn new(app_name: &str) -> Self {
MyState {
app_name: app_name.to_owned(),
}
}
}
impl MyJob {
pub fn new(some_usize: usize, other_usize: usize) -> Self {
MyJob {
some_usize,
other_usize,
}
}
}
impl Job for MyJob {
type State = MyState;
type Future = Ready<Result<(), Error>>;
type Spawner = ActixSpawner;
// The name of the job. It is super important that each job has a unique name,
// because otherwise one job will overwrite another job when they're being
// registered.
const NAME: &'static str = "MyJob";
// The queue that this processor belongs to
//
// Workers have the option to subscribe to specific queues, so this is important to
// determine which worker will call the processor
//
// Jobs can optionally override the queue they're spawned on
const QUEUE: &'static str = DEFAULT_QUEUE;
// The number of times background-jobs should try to retry a job before giving up
//
// Jobs can optionally override this value
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
fn run(self, state: MyState) -> Self::Future {
info!("{}: args, {:?}", state.app_name, self);
ready(Ok(()))
}
}
impl Job for StopJob {
type State = MyState;
type Future = Ready<Result<(), Error>>;
type Spawner = ActixSpawner;
const NAME: &'static str = "StopJob";
const QUEUE: &'static str = DEFAULT_QUEUE;
const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
fn run(self, _: MyState) -> Self::Future {
Arbiter::current().stop();
ready(Ok(()))
}
}