Fix some clippy nits
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This commit is contained in:
Aode (lion) 2022-02-13 16:41:29 -06:00
parent a07416dce8
commit 43d3761bbf

View file

@ -468,7 +468,7 @@ impl GameState {
let mut possible_moves = HashSet::new();
for (pos, piece) in &self.board {
if &piece.color == color {
possible_moves.extend(piece.get_possible_moves(&pos, &self));
possible_moves.extend(piece.get_possible_moves(pos, self));
}
}
possible_moves
@ -489,15 +489,7 @@ impl GameState {
return Some(GameOutcome::WhiteWin);
}
if !self.player_in_check(&Color::White)
&& self.get_possible_moves(&Color::White).is_empty()
&& self.allowed_turn == Color::White
{
return Some(GameOutcome::Draw);
} else if !self.player_in_check(&Color::Black)
&& self.get_possible_moves(&Color::Black).is_empty()
&& self.allowed_turn == Color::Black
{
if self.is_stalemate() {
return Some(GameOutcome::Draw);
}
@ -506,18 +498,16 @@ impl GameState {
if self.board.len() <= 4 {
let mut white_pieces = 0;
let mut black_pieces = 0;
for (_, piece) in &self.board {
for piece in self.board.values() {
if piece.kind == PieceKind::Rook
|| piece.kind == PieceKind::Queen
|| piece.kind == PieceKind::Pawn
{
is_insufficient = false;
} else if piece.color == Color::White {
white_pieces += 1;
} else {
if piece.color == Color::White {
white_pieces += 1;
} else {
black_pieces += 1;
}
black_pieces += 1;
}
}
if white_pieces > 2 || black_pieces > 2 {
@ -531,6 +521,11 @@ impl GameState {
None
}
fn is_stalemate(&self) -> bool {
!self.player_in_check(&self.allowed_turn)
&& self.get_possible_moves(&self.allowed_turn).is_empty()
}
fn apply_move(&mut self, board_move: &Move) {
let from = board_move.from.clone();
let to = board_move.to.clone();