imagemagick bindings
Go to file
Nathan Fiedler 856a9e7c78 Handle building on macos a little better
First, only add the special environment variable when building on Mac OS
X. Second, look for the path to ensure the Xcode command line tools are
installed, and panic if that is not the case.

cargo test passes
2016-03-22 20:56:09 -07:00
docs Vagrant/Fabric setup for testing Ubuntu, FreeBSD 2016-02-13 13:09:06 -08:00
src Automatically build ImageMagick bindings 2016-01-25 19:58:43 -08:00
tests Tests now pass on Mac OS X, Ubuntu Linux, and FreeBSD 2016-02-10 17:41:17 -08:00
vagrant Indicate that the Vagrant guest is FreeBSD 2016-03-22 20:55:49 -07:00
.gitignore Vagrant/Fabric setup for testing Ubuntu, FreeBSD 2016-02-13 13:09:06 -08:00
build.rs Handle building on macos a little better 2016-03-22 20:56:09 -07:00
Cargo.toml Specify libc 0.2 or higher as a dependency 2016-03-17 15:38:22 -07:00
CHANGELOG.md Specify libc 0.2 or higher as a dependency 2016-03-17 15:38:22 -07:00
LICENSE Initial generated bindings and basic API 2015-06-06 21:30:42 -07:00
README.md Add a pointer to the setup documentation 2016-03-22 20:56:02 -07:00

magick-rust

A somewhat safe Rust interface to the ImageMagick system, in particular, the MagickWand library. Many of the functions in the MagickWand API are still missing, and those that are needed will be gradually added.

Dependenices

  • Rust
  • Cargo
  • ImageMagick (version 6 or higher)

See the docs/Development_Setup.md file for details particular to each platform.

Build and Test

Pretty simple for now.

$ cargo build
$ cargo test

Example Usage

MagickWand has some global state that needs to be initialized prior to using the library, but fortunately Rust makes handling this pretty easy. In the example below, we read in an image from a file and resize it to fit a square of 240 by 240 pixels, then convert the image to JPEG.

use magick_rust::{MagickWand, magick_wand_genesis};
use std::sync::{Once, ONCE_INIT};

// Used to make sure MagickWand is initialized exactly once. Note that we
// do not bother shutting down, we simply exit when we're done.
static START: Once = ONCE_INIT;

fn resize() -> Result<Vec<u8>, &'static str> {
    START.call_once(|| {
        magick_wand_genesis();
    });
    let wand = MagickWand::new();
    try!(wand.read_image("kittens.jpg"));
    wand.fit(240, 240);
    wand.write_image_blob("jpeg")
}