imagemagick bindings
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Pete Gadomski b46f8a47ac Add write_images_blob
This method goes down to `MagickGetImagesBlob`, which allows for
creating animated gifs.

I didn't abstract out common operations between the two in the interest
of not overly polluting the codebase. However, this new method is almost
identical to `write_image_blob` so you could probably abstract something
out of there.
2016-08-02 11:35:16 -06:00
docs Vagrant/Fabric setup for testing Ubuntu, FreeBSD 2016-02-13 13:09:06 -08:00
src Add write_images_blob 2016-08-02 11:35:16 -06:00
tests Add write_images_blob 2016-08-02 11:35:16 -06:00
vagrant Use 6.9 version of ImageMagick for Ubuntu VM 2016-07-14 17:48:54 -07:00
.gitignore Vagrant/Fabric setup for testing Ubuntu, FreeBSD 2016-02-13 13:09:06 -08:00
build.rs Use Result.expect() in the suitable cases 2016-07-14 19:12:27 -07:00
Cargo.toml Fix crate version number 2016-07-17 18:09:09 -07:00
CHANGELOG.md Fix crate version number 2016-07-17 18:09:09 -07:00
LICENSE Initial generated bindings and basic API 2015-06-06 21:30:42 -07:00
README.md Update required version to 6.9 2016-06-17 19:00:31 -07:00

magick-rust

A somewhat safe Rust interface to the ImageMagick system, in particular, the MagickWand library. Many of the functions in the MagickWand API are still missing, and those that are needed will be gradually added.

Dependenices

  • Rust
  • Cargo
  • ImageMagick (version 6.9 or higher)

See the docs/Development_Setup.md file for details particular to each platform.

Build and Test

Pretty simple for now.

$ cargo build
$ cargo test

Example Usage

MagickWand has some global state that needs to be initialized prior to using the library, but fortunately Rust makes handling this pretty easy. In the example below, we read in an image from a file and resize it to fit a square of 240 by 240 pixels, then convert the image to JPEG.

use magick_rust::{MagickWand, magick_wand_genesis};
use std::sync::{Once, ONCE_INIT};

// Used to make sure MagickWand is initialized exactly once. Note that we
// do not bother shutting down, we simply exit when we're done.
static START: Once = ONCE_INIT;

fn resize() -> Result<Vec<u8>, &'static str> {
    START.call_once(|| {
        magick_wand_genesis();
    });
    let wand = MagickWand::new();
    try!(wand.read_image("kittens.jpg"));
    wand.fit(240, 240);
    wand.write_image_blob("jpeg")
}